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Raid shadow legends wanderer guide
Raid shadow legends wanderer guide




raid shadow legends wanderer guide raid shadow legends wanderer guide

Regarding the Summon Rush / Champion Chasse events you need to have enough shard (and/or champions ready to be fused/summoned for the Champion Chasse) which shouldn’t be an issue anymore for me (and I play for less than 150 days purely FTP) as long as I don’t pull shards outside those fusion events.ĭungeon Divers are time consuming but, for resources point of view, I had to spend less gems in energy refills to finish all the energy consuming events of the Gnut fusion than the amount of gems I naturally earned during the fusion so the only difficulty, to my point of view, was to make sure I finish them all in time.

raid shadow legends wanderer guide

Am I the only one who consider the Artefact enhancement events to be one of the hardest part if not THE hardest part of the fusions? I see that you didn’t put the Artefact enhancement events in the table. Hope this might help a few people with planning. Where an entry is divided by a back-slash, that indicates two reward thresholds within a single event. Also note that for Champion Training and Dungeon Divers, I have included the highest threshold where there might have been different totals across multiple versions of the event. This list isn't complete, it's just those events that I feel are more important and can be harder to complete. For anyone trying to estimate costs for the upcoming Fusion/Fragment event, I put together a table with point numbers from the key elements of the past fusions and Fragments of this year.






Raid shadow legends wanderer guide